User Interface / User Experience
The Diplom thesis addresses the user’s experience in the utilisation of gamified design elements in the context of language learning applications involving mobile devices. On the basis of scientific models from the field of game theory and psychology, four of the most successful language learning applications are investigated in relation to their gamification elements. Further, their effect on the learning motivation of the users is analysed. This inventory analysis and empirical study will provide information concerning the interplay of gamified design elements in digital education and human psychology.
SOL
SOL is an autonomous, solar-powered and long-lasting pacemaker that uses a thin sheet of solar cell technology to replace the bulky rechargeable battery, making risky reoperations for battery replacement redundant. The material properties of the photovoltaic film offer considerable benefits in the medical field. One major advantage, in addition to durability, lightness, flexibility, and robustness, is that it can be printed flat on a thin biopolymer. Moreover, it not only works under direct sunlight, but can also absorb diffuse, artificial light and convert it into electricity. Although the principle of the flexible subcutaneous implant is applied here to a cardiac pacemaker, it can also be transferred to other electronic implants.