Brain- Computer- Interface
The work addresses brain-computer interface (BCI) technology, its origins in the history of neuroprostheses, and the current shift from medical to commercial applications. The insights gained are applied to the notion of the interface and its significance in the context of BCI. This gives rise to new challenges, but also opportunities for design. A comparison is made between the human brain and the computer, so as to better define the individual components of the acronym BCI. This is followed by an explanation of existing theories, such as the Turning Theory, Searle’s Chinese Room, or the Theory of Action. The interview with Nelson Steinmetz, the head of design at NextMind, provides a greater understanding of the task of interfaces, which is to mediate between the brain and computer.
VRPM
VRPM is a customisable VR game that helps patients experience less pain during medical treatment through targeted distraction. While previous medical research projects have proven the effectiveness of VR in pain management, VRPM focuses on design and actively explores the impact of design on the human psyche. VRPM uses machine learning in order to individually configure the game to the person being treated. With the aid of various sensors, vital signs are measured, which can be used to draw conclusions about the player’s reaction to the VR world being presented. AI can then evaluate this data and modify the game in real time.